Dust Sea Headriders

-	Live in the dust sea, to the north of the sunspire wastes -	Domesticated many species of floating heads -	Believe the dust sea rests on a giant head -	Believe the sunspire is the work of this giant head’s pyrokinesis -	Revere the dust sea and its ever-changing nature -	Despite this, headriders do not believe in any deities, only the spiritual nature of the world. Thus, they find the practice of the glasswalkers puzzling.

-	Revere nameless sacrifice -	Believes souls are only at rest when forgotten - do not dwell on the past. Causes emotional baggage. -	Build houses out of clay and glass, molded and melted by trained telekinetic and pyrokinetic heads -	The dead are burnt in giant urns by trained pyrokinetic heads. These urns are heated until they turn to glass.

-	Ride giant heads into war with the masks of their enemies with the intent of disturbing their souls unto eternity

-	Can practice telekinesis by entering symbiosis with an ingested telekinetic animal which takes over organs. The most powerful sorcerers graft additional organs to themselves. This practice is heavily stigmatized. -	Telekinesis is stigmatized because it 'violates the natural order'. The headriders live in an ecosystem where every animal apart from themselves are telekinetic (or in their language, 'movers'). Headriders see what distinguish themselves from the rest is their lack of telekinesis and thus their dextrous physical abilities and organ systems. To ingest a telekinetic being to become telekinetic yourself is to them like renouncing your humanity to gain bestial strength

-	Fear and revere giant stormriders (50m in diameter), heads which roam the dust sea and stir sandstorms where they go. They are regarded as descendants of the giant dust sea head deep underground and avoided at all costs

-	Headriders treat the brains of heads to be a taboo delicacy because of associations it has with those who try to become telekinetic. Ritualistic brain consumption is performed while wearing veils to obscure one’s identity, and serves to remind the consumer that anyone may be tempted by the sin of telekinesis -	Headriders do not use fire to cook, but use pyreheads to directly heat their food. Stews and other foods cooked in fluid are thus the most popular -	Headriders acquire water by using heads to bring clouds to ground level where it becomes fog. Headrider settlements are usually overgrown by succulent plants which use their corkscrew leaves to harvest fogdew

-	Sometimes, giant stormriders will congregate in groups more than 100 and use their shared telekinetic ability to bring down water suspended in the sky sea in a colossal cyclone. This floods the dust sea and coats the glass desert with scalding steam. When such a downpour happens, headriders congregate to their capital, located on a mountain and surrounded by moats, and wait out the flood while using their domesticated heads to set a barrier around the city -	After a flood, the dust sea is transformed into a shallow lake, before slowly evaporating back to its regular arid state -	A flood cycle is the cultural equivalent of a year for headriders. Documents from the capital show that they are currently on the 388th cycle

-	Headriders farm drought resilient lycopsids in arid times but switch to ephemeral, lilypad-like ferns after a downpour

Limpet Knights -	Roaming order of headriders which practice telekinesis -	Limpet knights take up ever-changing pseudonyms, sometimes using the birth names of their enemies -	Wears limpet-helms and obscures face so their likeness will not be remembered and recorded. -	Wears heavy set armor to protect bloat and prevent themselves from being identified as telekinetic sorcerers. -	Conservative sect of limpet knights have a creed to only give up non-vital organs, such as a single kidney, to appear normal. Radical sects embrace grafting, with the most grotesque requiring telekinesis to even move. -	Recruited by nations that lives north of the dust sea as powerful mercenaries -	Shunned by headrider settlements